1/29/2024 0 Comments Fantastic 4 in a row 2 steam![]() Vinny talked about how, if he needed to find the original video files for stuff he's done with Giant Bomb, at some point he would just concede that it's likely lost. Alex and Vinny were pretty understanding of how something source code could get lost.Īlex talked about when he worked with Harmonix and found out that there's lost masters for The Who recordings - he was just shocked that something like that wasn't always preserved and someone asked him if he knew were all the masters were for any recordings he's made with his band and Alex realized that he wasn't even sure if the masters for stuff like that even still existed. Someone emailed in about how weird they thought that story was. However, that requires time and specialized knowledge, so now you usually only see it from first party console devs like Nintendo or Sony.Īn episode of Giant Beastcast was talking about this in regards to a different game's source code being lost or found (I wonder if it was about Final Fantasy VII because I believe Square has had to rely on the old Eidos source code from the original PC port?). Programmers can still directly communicate with the hardware in order to squeeze out every last ounce of utility, as can be seen from the comparison of console launch titles vs the ones release at the consoles end. It's not perfect, as can be seen with similar bugs in unrelated games ( collision bugs are a good example). Modern programmers no longer need to worry as much about hardware configurations, or even operating systems, as there are various tool that handle that automatically. Instead of writing code for each and every card, programmers could now write a single set of instructions which DirectX would automatically 'translate' to the hardware. Every video/sound card required it's own, unique coding.ĭirectX changed all that by acting as an interpreter between the code and the hardware. They had to understand the architecture of the component in order to write code for it. Back in the ole' days, devs had to write code around the hardware.
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